

Still, players play this type of game spontaneously, rarely, or whenever they want to play something fun, fast, without investing too much time.Ĭasual games are often web-based, meaning players have access to them not just from personal computers but from smartphones and tablets. Usually, it does not require the same commitment as “hardcore” games, which imply a learning curve. Where the player does not have to spend much time learning the mechanics and playing them. What are ‘casual’ games?Ĭasual Games are defined by their lack of required time investment. Furthermore, they defined that having a satisfying gaming experience presumes an overwhelmingly positive and rewarding experience shaped by their interactions with others in the game. Following some psychological studies, it was shown that players understand a gaming experience based on four factors: social rewards, experiential enhancement, growth and identity, and tension reduction. Today’s games are designed to provide players with a more engaging experience while encouraging social interaction. Published at : 09:15 AM (IST) Tags: Tech tech news Gaming Gaming news Follow Gaming News on abp LIVE for more latest stories and trending topics.As the online world becomes part of everyday life, the functions that games fulfil, and the thresholds of their use, also become more varied. Apart from the headline, no editing has been done in the copy by ABP Live.) (This report has been published as part of the auto-generated syndicate wire feed. He said that for casual gamers price to performance ratio matters a lot and there is a need to bring powerful chipsets at the most affordable price to unleash the potential of casual gamers and bring gaming devices under Rs 15,000 and Rs 10,000 price range. We are targeting these two cohorts (geeky and casual gamers)," Tandon said. A lot of non-gamers have transitioned to casual gamers in the last two years. "But what is revolutionising the industry is casual gamers. He said that the company has launched smartphones for geeky gamers - who want high-performance devices and are ready to pay more for playing games. Poco India country head Himanshu Tandon said that there has been huge growth in the gaming industry in the last two years and his company has started focussing on developing devices for the gaming industry. Gupta said that JioPhones helped convert non-gamers into casual gamers and many of these casual gamers are expected to mature as gamers willing to use smartphones. Riot Games marketing lead India and South Asia Ashish Gupta said that Reliance Jio has played a key role in adding millions of gamers with the launch of JioPhones. The revenue level of the Indian online gaming industry is expected to increase to Rs 29,000 crore with casual gamers contributing Rs 16,900 crore by FY'25. The revenue of the online gaming industry stood at Rs 13,600 crore to which casual gamers contributed Rs 6,020 crore in FY'21. With an increase in adoption of online gaming and 5G we expect the price of devices to also come down," Jain said.Īccording to a KPMG report, India had 43.3 crore online gamers in the financial year (FY) 2021 which is expected to grow to 65.7 crores by FY 2025. The 5G service will provide them with high bandwidth to make them globally competitive. "5G devices have been in India even before the launch of 5G services.

He said gamers need low latency in their device and high bandwidth for winning games which 5G is bringing and chipsets are required to support these factors.
